In fact the only quest reward here you can t get if you side with the institute in the end is a t60 jumpjet which you can build yourself.
Reward for siding with the institute.
The only differences are who you can do quests for after the end clip.
Friends are like snowflakes.
Seriously considering siding with the institute just so i can get it.
If you pee on.
Beating the game with the institute gives you some awesome paint for the x 01 armor.
I really like the institue building seems like a nice place to chill.
But a reward to siding with the institute is that their quartermaster gets some upgrades after the cutscene rolls.
Fallout 4 top 5 quest rewards duration.
The institute is an advanced scientific organization based in the commonwealth it is known and feared for its ability to produce advanced synthetic humans also known as synths of high enough quality to pass as true humans.
However the drawback to siding with this faction is that players will have to eliminate the institute faction to complete their story.
Throw one and gen 1 and 2 s teleport in to join your fight.
If you destroy the bos you kill every last one of them.
The main faction unique rewards are the fast travel options that are exclusive to the brotherhood vertibirds and institute molecular relay.
The brotherhood also gets you a free t 60 power armor but you can get that anyway so it s not as important as the travel.
Lol yes i ve tried those they all take about 2 3 seconds to die.
There are no rewards to speak of for siding with any of the factions.
You won t lose any quest rewards by siding with the bos although you lose out on being able to buy synth relay grenades after the game is over and the opportunity to kill maxson and take his stuff.
The wind turbine kill switch disables far harbor s power stopping their fog condensers and allowing the fog to overtake the town.
Ahhhh now i m super confused.
The minutemen quest line also requires players to make use of the shakily received crafting and base building mechanics within settlements which depending on a player s view of the building mechanics may be enough to persuade you otherwise.
You get reinforcement grenades with the institute.
The secretive nature of the institute has turned it into somewhat of a boogeyman figure on the surface and its presence is a major cause of paranoia for the people of the.
Siding with children of atom gives you the crusader of atom perk which grants more damage the higher your rads.